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20m
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comment |
Android: Converting from pixel to OpenGL Location Yeah I am thinking this is similar only in C++ (I don't want to use c++)... stackoverflow.com/questions/7131037/… I am going to play around but if you come up with an example first I will give you the check. Thanks for pushing me in the right direction either way. |
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28m
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Android: Converting from pixel to OpenGL Location Also fyi in OpenGL ES 1.1 this function is called GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); And actually I can't find it at all in GLES 2.0 |
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36m
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Android: Converting from pixel to OpenGL Location So the -2s are depth (I.E. z value?) |
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46m
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asked | Android: Converting from pixel to OpenGL Location |
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18h
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asked | OSX: Capture Key Event While using OpenGL |
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1d
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accepted | Android OpenGL ES Line based circle |
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1d
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accepted | Android Extra line shows OpenGL GL_Line |
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2d
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asked | Android | fatal error: GLES/gl.h: No such file or directory |
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May
21 |
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comment |
Will GDK (Glass NDK?) Support OpenGL ES? I got that I didn't know if there were any community comments, since people should know (since they show you how to root). I am not lucky enough to have a device so I figured I would ask here. I don't get where all the hate comes from in terms of the down votes. Seems like a valid question even if the answer is, as you say, nothing official for a while. |
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May
19 |
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answered | Android OpenGL ES Line based circle |
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May
19 |
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answered | Android Extra line shows OpenGL GL_Line |
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May
19 |
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asked | Android Extra line shows OpenGL GL_Line |
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May
19 |
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comment |
Android OpenGL ES Line based circle I am not sure that will help me since each point in the line is only 2 floats large (I.E. no z value). So for example GLfloat vVertices[] = { 0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, 0.0f }; then glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vVertices); gives me a cross. |
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May
19 |
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comment |
Android OpenGL ES Line based circle Thanks for trying but this isn't working either. |
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May
19 |
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revised |
Android OpenGL ES Line based circle deleted 1425 characters in body |
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May
19 |
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revised |
Android OpenGL ES Line based circle added 109 characters in body |
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May
19 |
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comment |
Android OpenGL ES Line based circle Ok now we are getting somewhere but still having issues. I decided because I wanted to make it a solid circle I would add an origin point after each point. Now I am starting to get a circular object but it has a tripy almost fractal pattern to it. I will update shortly |
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May
19 |
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comment |
Android OpenGL ES Line based circle Ahhh true dat can I use ++i in c? |
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May
19 |
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revised |
Android OpenGL ES Line based circle added 1645 characters in body |
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May
19 |
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comment |
Android OpenGL ES Line based circle Thanks that did help a bit but check out the update I am getting ready to write. |