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Mar
12 |
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awarded | Popular Question |
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Feb
25 |
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awarded | Popular Question |
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Feb
18 |
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awarded | Yearling |
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Feb
5 |
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awarded | Notable Question |
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Feb
2 |
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awarded | Popular Question |
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Jan
15 |
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awarded | Good Question |
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Sep
20 |
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awarded | Notable Question |
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Sep
8 |
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awarded | Famous Question |
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Aug
11 |
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awarded | Popular Question |
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Jul
30 |
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awarded | Yearling |
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Jul
6 |
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awarded | Nice Question |
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May
31 |
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comment |
Conditionally connect to a database So Play provides very little control over the DB connection? |
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May
31 |
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revised |
Conditionally connect to a database added 175 characters in body |
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May
31 |
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comment |
Conditionally connect to a database What I want is for Play to fallback to an alternate source of data(a cache for example) when the DB connection fails. |
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May
30 |
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asked | Conditionally connect to a database |
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May
23 |
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comment |
run count query for each account Brilliant. Thanks. |
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May
23 |
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accepted | run count query for each account |
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May
23 |
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comment |
run count query for each account Used this instead: LEFT JOIN patchcommentstoothers pcto ON ACCOUNTS.ACCOUNT_ID = pcto.AUTHOR_ID LEFT JOIN ownerchanges oc ON ACCOUNTS.ACCOUNT_ID = oc.owner_account_ID LEFT JOIN changemessages cm ON ACCOUNTS.ACCOUNT_ID = cm.AUTHOR_ID |
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May
23 |
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comment |
run count query for each account Thanks. I tried this but the count for TOT_PATCH_COMMENTS is wrong and TOT_CHANGE_MESSAGES is null. Although the count for TOT_CHANGES is right. |
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May
23 |
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asked | run count query for each account |