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Top Questions
9
votes
What to consider when evaluating libraries/engines for making a game?
engine
libraries
asked Feb 22 at 23:56
gamedev.stackexchange.com
8
votes
Fast algorithm to search a sorted array of floats to find the pair of floats bracketing an input value
c++
algorithms
asked Sep 20 '11 at 6:08
programmers.stackexchange.com
Top Answers
42
Legal issues with an NDA that I do not want to sign
programmers.stackexchange.com
39
How to avoid game objects accidentally deleting themselves in C++
gamedev.stackexchange.com
37
What do potential employers look for in a good portfolio?
gamedev.stackexchange.com
33
Why is permadeath essential to a roguelike design?
gamedev.stackexchange.com
31
Version control with game development - When should I branch?
gamedev.stackexchange.com
31
How to deal with “level design creep?”
gamedev.stackexchange.com
29
What makes a computer opponent feel alive?
gamedev.stackexchange.com
26
In a GUI, should input be handled when the button is pressed or released?
gamedev.stackexchange.com
23
Releasing an open source project without getting embarrassed
programmers.stackexchange.com
21
How can I tactfully ask users to help support my free game?
gamedev.stackexchange.com
19
How do game clients know that a server is running on their LAN?
gamedev.stackexchange.com
19
What is realism?
gamedev.stackexchange.com
17
How do you handle uneven tiles while rendering a tile map?
gamedev.stackexchange.com
17
What is a “Gameplay Programmer”?
gamedev.stackexchange.com
16
Which image format is more memory-efficient: PNG, JPEG, or GIF?
gamedev.stackexchange.com
15
Would studying psychology give an advantage to a game designer?
gamedev.stackexchange.com
15
Are fonts covered by copyright?
gamedev.stackexchange.com
15
Why is forward=down mouse orientation commonly called “inverted”?
gamedev.stackexchange.com
13
ELO algorithm for handling people who don't play often
gamedev.stackexchange.com
13
How important do you find exception safety to be in your C++ code?
gamedev.stackexchange.com
13
Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
gamedev.stackexchange.com
11
How do I deal with a slow and undedicated colleague in the team?
programmers.stackexchange.com
11
Using C++11 for cross-platform Game Engine Development
gamedev.stackexchange.com
10
Alternatives to distance fog
gamedev.stackexchange.com
10
How do MMO servers communicate with players who are behind a NAT?
gamedev.stackexchange.com
10
Why is this 8 puzzle unsolvable?
gamedev.stackexchange.com
10
Gigantic 2d maps?
gamedev.stackexchange.com
10
Unable to detect continuous keypress event in SDL
gamedev.stackexchange.com
10
Vim - Adding empty line between lines
superuser.com
9
Where should collision detection logic be placed?
gamedev.stackexchange.com
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