Kieron

Cowes, United Kingdom

kieronlanning.co.uk

Age: 36

Kieron works as a developer in the south of England, UK, he loves coding, gaming and new gadgets.

Apr
27
awarded Notable Question
Apr
19
reviewed Looks Good Behind the scenes, what's happening with decimal value type in C#/.NET?
Apr
19
reviewed Looks Good SSRS Report Fixed Width & Column break
Apr
19
reviewed Looks Good django no csrftoken in cookie
Apr
15
awarded Popular Question
Feb
22
awarded Guru
Jan
29
awarded Nice Question
Jan
1
awarded Good Answer
Dec
20
awarded Supporter
Dec
4
awarded Autobiographer
Oct
15
accepted 2D Camera sizing and movement
Oct
15
accepted Unity3D: Storyboard-esq animation - a beginners question
Oct
15
answered Unity3D: Storyboard-esq animation - a beginners question
Oct
14
asked Unity based washing/ cleaning game advice
Sep
11
awarded Yearling
Sep
1
awarded Popular Question
Jul
20
awarded Famous Question
Jun
19
comment 2D Camera sizing and movement
That looks great, thank-you! I'll try it out, hopefully over the weekend. Cheers!
Jun
15
comment 2D Camera sizing and movement
I haven't, that's what I'm trying to understand. Let's say the background position is (10,20) and it's bounds, according to the SpriteRenderer is (500, 1500) along the main part, and (1000, 500) on the end. How to I make that fit into an orthographic camera view?
Jun
15
comment 2D Camera sizing and movement
Yeah, exactly. The the background sprite needs to fill the camera's viewport - match the height - and then travel (Lerp?) across the y position until it get's to the maximum bounds of the sprite's y position, and then move up.
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