John Nicholas

Manchester, United Kingdom

NA

Age: 36

slightly crazed .net junkie.

Developer since 2000. Consciously decided to go the MS route due to their tooling.

fairly serious guitarist (7 years or so - currently learning lots of old blues, Howling wolf etc) and am increasingly spending time getting back into Go.

Current specialisms: SQL, EF40 + T4, WCF, linq, lambda, silverlight4, moq, pex, moles - anything needed to get the job done really.

2d
comment Unity/CG: Scale object in vertex shader
to better explain, the center of the model (ie minimum bounding box) and the center of say mass are not the same thing. The point around which you want to scale is very arbitrary and will be unique for any object - it just so happens that a lot of objects you describe as being convex are also typically have degrees of symetry so it cancels out. You can use the difference of those 2 vectors, scale that in the above and then use it for the translation.
2d
comment *ngFor: meaning of # vs let?
great, also upgrading ts fixed some wierd behaviour that i had thought was my fault inside ngFor. Double win :D
2d
accepted *ngFor: meaning of # vs let?
2d
asked *ngFor: meaning of # vs let?
Apr
28
comment Unity/CG: Scale object in vertex shader
you need to better define your requirements and also describe the problem you are having. I suspect it i a translation due to not having a correct center point. Then you run into something like this en.wikipedia.org/wiki/Homothetic_transformation
Apr
26
awarded Supporter
Apr
26
awarded Autobiographer
Apr
26
comment How can I install Sonos on Ubuntu
why do people have so much interest in getting others questions closed?
Apr
25
comment Visual Studio Express 2013: Program output in unit tests (console, debug etc.)
hmm this doesn't seem to be working in vs2015 enterprise though
Apr
20
comment Marking a question as a duplicate of a question whose body contains the answer
yes fair comment on close vs delete. You are right then imo.
Apr
20
answered Marking a question as a duplicate of a question whose body contains the answer
Apr
16
answered Merge multiple arrays together in a specific order?
Apr
16
answered Unity/CG: Scale object in vertex shader
Apr
16
answered why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
Apr
16
revised why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
added 15263 characters in body
Apr
16
revised why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
added 125 characters in body
Apr
16
comment why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
sure, added in an edit.
Apr
16
revised why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
added 373 characters in body
Apr
15
revised why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
edited title
Apr
15
revised why Is Google.ProtocolBuffers 2.4.1.555 not extracting dlls
deleted 45 characters in body
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