ClassicThunder

Atlanta, GA

scott-franks.com

Age: 22

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.

http://scott-franks.com/

My XNA 4.0 GUI Library

http://xnagui.codeplex.com/

2d
awarded Autobiographer
May
18
awarded Revival
May
18
reviewed Close SDL: No sprite movement
May
13
answered XNA spritebatch.Draw: Which part gets colored by the color parameter?
May
13
answered Farseer: Ball is not getting slower
May
12
comment Avoiding constant IF checks for loops
I'm confused, it seems the obvious answer is that he should use a state machine.
May
11
comment How does MySQL blob actually work?
stackoverflow.com/questions/4654004/… stackoverflow.com/questions/815626/…
May
7
comment How to use a physics engine for collision detection?
There are tons of online tutorials for both libraries. If you need help getting started Google around for a tutorial. If you need help with a specific problem that is when you should ask here.
May
7
answered How do I use Content.Load() with raw XML files?
May
6
revised Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
added 3 characters in body
May
6
comment Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
My bad its Vector2.Multiply.
May
6
answered Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
May
5
awarded Enlightened
May
5
awarded Nice Answer
May
4
comment How to pack the game files into one without using any file compressor?
You can simply use a standard zip library such as dotnetzip.codeplex.com to combine everything. It also support fetching individual files out of the archive. Note that zip is not a compressed file format.
May
2
comment How do you deal with choke points early on in StarCraft 2?
Its when you play HOTS as Terran and out hellions in medivacs and drop them on your opponents mineral line.
May
2
comment When and why is a Pool class needed to hold objects?
Yes that exactly the sort of situation pools were designed for.
May
2
comment Screen effects and antialiasing
Eh sorta kinda. There is a whole lot more to it though and simply down scaling is a not really an acceptable solution.
May
2
comment Refactoring an XNA map redraw
Yes that should work in most circumstances.
May
2
comment Refactoring an XNA map redraw
Ah I believe I know exactly what is wrong. If you take the normal of a vector of length 0 it returns not a number (NaN). This is because it is mathematically impossible to take normal of an length 0 vector.
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