Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.
My XNA 4.0 GUI Library
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2d
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awarded | Autobiographer |
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May
18 |
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awarded | Revival |
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May
18 |
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reviewed | Close SDL: No sprite movement |
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May
13 |
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answered | XNA spritebatch.Draw: Which part gets colored by the color parameter? |
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May
13 |
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answered | Farseer: Ball is not getting slower |
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May
12 |
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comment |
Avoiding constant IF checks for loops I'm confused, it seems the obvious answer is that he should use a state machine. |
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May
11 |
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comment |
How does MySQL blob actually work? stackoverflow.com/questions/4654004/… stackoverflow.com/questions/815626/… |
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May
7 |
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comment |
How to use a physics engine for collision detection? There are tons of online tutorials for both libraries. If you need help getting started Google around for a tutorial. If you need help with a specific problem that is when you should ask here. |
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May
7 |
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answered | How do I use Content.Load() with raw XML files? |
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May
6 |
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revised |
Using GraphicsDevice.Viewport.Project with a small farPlaneDistance added 3 characters in body |
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May
6 |
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comment |
Using GraphicsDevice.Viewport.Project with a small farPlaneDistance My bad its Vector2.Multiply. |
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May
6 |
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answered | Using GraphicsDevice.Viewport.Project with a small farPlaneDistance |
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May
5 |
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awarded | Enlightened |
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May
5 |
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awarded | Nice Answer |
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May
4 |
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comment |
How to pack the game files into one without using any file compressor? You can simply use a standard zip library such as dotnetzip.codeplex.com to combine everything. It also support fetching individual files out of the archive. Note that zip is not a compressed file format. |
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May
2 |
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comment |
How do you deal with choke points early on in StarCraft 2? Its when you play HOTS as Terran and out hellions in medivacs and drop them on your opponents mineral line. |
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May
2 |
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When and why is a Pool class needed to hold objects? Yes that exactly the sort of situation pools were designed for. |
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May
2 |
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Screen effects and antialiasing Eh sorta kinda. There is a whole lot more to it though and simply down scaling is a not really an acceptable solution. |
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May
2 |
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Refactoring an XNA map redraw Yes that should work in most circumstances. |
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May
2 |
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Refactoring an XNA map redraw Ah I believe I know exactly what is wrong. If you take the normal of a vector of length 0 it returns not a number (NaN). This is because it is mathematically impossible to take normal of an length 0 vector. |