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Apr
29 |
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revised |
Is this solution RESTful and secure? added 1606 characters in body |
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Apr
29 |
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comment |
Is this solution RESTful and secure? @Oleksi - I am quite aware of that, but could you please be a little more helpful and perhaps answer a solution that is safe (or at least, safer)? |
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Apr
28 |
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awarded | Editor |
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Apr
28 |
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revised |
Is this solution RESTful and secure? added 148 characters in body |
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Apr
28 |
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comment |
Is this solution RESTful and secure? I am far from a security expert and that is why I posted here. I use AES encryption and transmit over SSL. I generate a simple key using some known server-client algorithm and send all necessary data along. My main concern is to ensure that all requests are only made from non-tampered clients on mobile devices. |
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Apr
28 |
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comment |
Is this solution RESTful and secure? @redreggae - Forgot to mention, this will be implemented on mobile devices without any 3rd party identification (Facebook, Google, etc) |
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Apr
28 |
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comment |
Is this solution RESTful and secure? Is it possible to use OAuth with .NET? Like I said, first time I've tackled such an issue - I'm a RESTful noob :) |
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Apr
28 |
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awarded | Student |
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Apr
28 |
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revised |
Is this solution RESTful and secure? edited tags |
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Apr
28 |
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asked | Is this solution RESTful and secure? |
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Apr
18 |
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asked | Selecting a correct data layer for an asynchronous online game |
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Apr
13 |
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awarded | Popular Question |
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Mar
3 |
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awarded | Popular Question |
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Jan
30 |
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awarded | Popular Question |
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Dec
20 |
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comment |
"Super meatboy"-ish replay My original idea was to record at 60FPS, which is definitely an overkill. Your approach seems very reasonable, simple and failsafe - I'll definitely give it a go! |
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Dec
20 |
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awarded | Supporter |
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Dec
20 |
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accepted | "Super meatboy"-ish replay |
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Dec
20 |
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awarded | Editor |
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Dec
20 |
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revised |
"Super meatboy"-ish replay added 168 characters in body |
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Dec
19 |
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asked | "Super meatboy"-ish replay |