Steven Jeuris

Belgium

whatheco.de

Age: 29

In 2007 I got my bachelor degree in applied informatics in Belgium. Immediately after, I started working at the company where I did my internship, AIM Productions. I liked the work and colleagues at the company too much to give up entirely for further studies, so I decided to combine the two. In 2009 I started studying for my master in Game and Media Technology at the University of Utrecht in the Netherlands and I graduated in 2012. Currently I'm a PhD student at the IT University of Copenhagen. As a member of the Pervasive Interaction Technology Lab (pIT Lab), I'm working on Next Generation Technologies for Global Software Development (NeXGSD) where I apply Activity-Based Computing (ABC) principles throughout the lifecycle of software development to improve tool integration and improve knowledge transfer between coworkers.

I mainly develop in C#, but occasionally do C++, PHP, Flash/actionscript 3 and Java projects.

1h
comment Good news or bad news first
... but of course, not always, and 'it depends'. ;p Interesting related concepts regardless.
2h
comment Could culture/education be transmitted to genes
Are you talking about epigenetics ("variations that are caused by external or environmental factors that switch genes on and off and affect how cells read genes") when you state that the "environment can modify genes"? As far as I know, they are not 'modified' in that sense, thus referring to Darwinian evolution seems inappropriate.
3h
awarded Popular Question
3h
comment Learning to think?
Something to think about which might highlight the terminological problems with this question (yet suitably answered imho by John): Do you need to be able to 'think' in order to 'learn'?
3h
comment What does the statement mean "50% of happiness is determined by genetics"?
If I am not mistaken you are interested in methodology? How did they measure the 50%? Where does the number come from? What the statement means you can only interpret if you understand what the number means.
4h
comment What does the statement mean "50% of happiness is determined by genetics"?
This does not answer the question which seems predominantly concerned with methodology: "What does it mean that 50% of happiness is determined by genetics?" The OP seems after what the 50% reported on in the study means, i.e., where does the number come from
4h
comment What does the statement mean "50% of happiness is determined by genetics"?
This does not answer the question which seems predominantly concerned with methodology: "What does it mean that 50% of happiness is determined by genetics?" The OP seems after what the 50% reported on in the study means, i.e., where does the number come from.
4h
comment What does the statement mean "50% of happiness is determined by genetics"?
As stated in the answer on Skeptics this seems to be better stated as: "50% of the variance in the population can be explained by genetic differences." It is a measure of how accurate a statistical model could be, if it only considered one factor. " In case you do not know what "x% of the variance in the population can be explained by a genetic difference" means, perhaps you should phrase your question more generally as such, only using happiness as an example.
1d
awarded Excavator
1d
comment MiKTeX installation permission error
@doncherry Just a reminder that your duplicate suggestion worked for me (and others seemingly). Perhaps it is more suitable to close as duplicate than 'unclear what you asking'.
1d
comment MiKTeX 2.9 Portable update corruption
Different ones were missing for me, but this worked.
1d
awarded Editor
1d
revised Appendix - Adding PDF
Grammar/formatting.
1d
comment Is it a phenomenon that explicit rules encourage others to find loopholes?
You already seemed to have made up your mind this is a 'phenomenon': "a fact, occurrence, or circumstance observed or observable". Your actual question seems to be whether stricter rules lead to more persistence in finding desirable outcomes within those rules. It seems rather the opposite to me, rules become more strict when they can otherwise be abused too easily. Is the example you listed the only evidence in support of this supposed correlation? As @alwayslearning stated, this does not seem to be a particularly good example.
1d
comment Irrational person feels attacked
Well, by definition I figure the following would answer your question, but is probably not what you are after: do not present rational arguments contradicting what that person says. Your underlying question, however, seems to be how to convince someone with a differing point of view. A good starting point to preventing conflict would be rather than making that your goal, to simply try to explain your point of view without attempting to convince the other party.
1d
comment What does the death of a fictional character mean?
"There's a fundamental difference." That was my point. Then why compare them? I feel it only complicates your question. Your question pertains to how people 'feel' or find 'meaning' in death in fiction, which without specifying further what interests you feels either opinion based or too broad to me. Can you imagine an answer fitting within one post on this site? What would constitute an answer?
1d
comment What does the death of a fictional character mean?
I see no contradiction between "In a fictional world, no one dies by chance, and even old age has a meaning.", and "In the real world, many (if not most) people die through forces that lie outside of their influence." From the fictional person's perspective, it can be said to be just as 'meaningless' no? Why do you adopt the perspective of a narrator for one but not for the other? The 'meaning' you seem after is narrative.
1d
awarded Revival
1d
comment What does the statement mean "50% of happiness is determined by genetics"?
Could you further elaborate on what is unclear about the answer which was provided to you at Skeptics? It seems to go a long way at clarifying what the '50%' means?
1d
comment What does the death of a fictional character mean?
What do you mean, "what does [it] mean"? It means the character dies in the fictional world? It's quite unclear what you are after.
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