Have experience with:
DirectX 8/9/10/10.1/11 (huge focus on shaders)
Virtual Machines (Squirrel as well as my own ActionScript machine)
Multithreading (written many of my own lock-free classes, even have a wait-free memory manager that generally runs faster than window's mem manager)
Have developed games for PC, XBox 360, Nintendo DS and the Gameboy Advanced. Some basic experience with the PS3 as well.
My preferred programming language is c++, but have very strong skills in c# and VB6.0 (although I haven't coded in VB in years, apart from writing excel macros).
Always looking to expand my knowledge of c++ and the inner workings of operating systems and the hardware itself.
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