Feb
15
awarded Yearling
Oct
5
awarded Nice Question
Mar
25
awarded Popular Question
Mar
25
awarded Notable Question
Dec
30
awarded Notable Question
Aug
7
accepted What are Vertex Array Objects?
Aug
7
comment What are Vertex Array Objects?
Thank you for the additional info.
Aug
6
comment What are Vertex Array Objects?
Also, are VAOs at all related to glVertexAttribPointer
Aug
6
comment What are Vertex Array Objects?
If I understand you correctly, calling glGenVertexArrays(1, &VaoId); and glBindVertexArray(VaoId); creates a VAO with sane defaults to save you from glEnableClientState? Or am I completely misunderstanding you? In the future will I most likely use a lot of glEnableClientState?
Aug
6
asked What are Vertex Array Objects?
May
30
awarded Popular Question
Feb
2
comment How to make same to "slide to unlock" button?
@m9_psy Ok, Sorry for the misunderstanding. That was my second guess. I understand what you want done now.
Feb
2
comment How to make same to "slide to unlock" button?
I have to admit that your English is a bit of a barrier. My understanding of this question is, you have a circle on screen with an object in the middle. You want to be able to detect when somebody drags the object outside of the circle? Is this correct?
Feb
1
comment Is using SharpDX or SlimDX easier than using DirectX directly from C++?
@Tetrad I truly believe that xoofx's answer would be an asset to this site and would like to see this question reopened so he can add it. Holding this question closed does a lot less good for this site than allowing such a thorough and well written response to comprehensively answer it.
Jan
31
comment Is using SharpDX or SlimDX easier than using DirectX directly from C++?
@xoofx Thank you for that wonderful and in depth answer. If this question is ever opened, please add it and I will mark it as the best answer. It really is a shame you can't get any rep boost or any real credit for such a great answer.
Jan
31
comment Is using SharpDX or SlimDX easier than using DirectX directly from C++?
Ok. This is what I was hoping. Thank you.
Jan
30
awarded Scholar
Jan
30
accepted Is using SharpDX or SlimDX easier than using DirectX directly from C++?
Jan
29
comment Is using SharpDX or SlimDX easier than using DirectX directly from C++?
I guess the answer to the question on competency would depend on what you mean by competent. I certainly wouldn't call myself an expert, but I would probably guess that I am competent. When you say "low-level stuff that you have to deal with on your own," do you mean DirectX related things (buffers, models, shaders, etc) or more generally C++ related things (memory management, pointers, etc)?
Jan
29
comment Is using SharpDX or SlimDX easier than using DirectX directly from C++?
This is about what I was seeing. So, do you think it would be easier to learn DirectX (knowing I don't know much C++) or SharpDX (knowing there seem to be very few tutorials for it)?
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