Stack Exchange
  • log in
  • chat
  • meta
  • about

Stack Exchange

  • All Sites
  • Hot Questions
  • Top Users
  • Newsletters
  • Blogs

omgnoseat

top accounts reputation activity favorites subscriptions
Top Questions
11 votes

Quad trees/grid based collision - putting logic into action

collision-detection efficiency quadtree asked Mar 25 '11 at 23:11
gamedev.stackexchange.com

8 votes

Object updates, internal vs external?

architecture engine management asked Sep 12 '11 at 23:42
gamedev.stackexchange.com

7 votes

Best way to manage in-game events?

architecture events asked Jul 1 '11 at 18:55
gamedev.stackexchange.com

6 votes

How tightly should I stick to entities in a component based game?

component-based structure asked Dec 15 '11 at 0:02
gamedev.stackexchange.com

5 votes

Generating random values, keep trying till value within bounds are generated

algorithm random procedural-generation asked May 23 '11 at 20:57
gamedev.stackexchange.com

5 votes

Switching between levels, re-initialize existing structure or create new one?

methodology levels loading asset-management asked Jun 26 '11 at 0:50
gamedev.stackexchange.com


Top Answers
5
How to handle cutscenes in XNA?
gamedev.stackexchange.com


about blog legal privacy policy contact us feedback always welcome

site design / logo © 2013 stack exchange, inc; user contributions licensed under cc-wiki with attribution required

2013.5.15.616