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Top Questions
11
votes
Quad trees/grid based collision - putting logic into action
collision-detection
efficiency
quadtree
asked Mar 25 '11 at 23:11
gamedev.stackexchange.com
8
votes
Object updates, internal vs external?
architecture
engine
management
asked Sep 12 '11 at 23:42
gamedev.stackexchange.com
7
votes
Best way to manage in-game events?
architecture
events
asked Jul 1 '11 at 18:55
gamedev.stackexchange.com
6
votes
How tightly should I stick to entities in a component based game?
component-based
structure
asked Dec 15 '11 at 0:02
gamedev.stackexchange.com
5
votes
Generating random values, keep trying till value within bounds are generated
algorithm
random
procedural-generation
asked May 23 '11 at 20:57
gamedev.stackexchange.com
5
votes
Switching between levels, re-initialize existing structure or create new one?
methodology
levels
loading
asset-management
asked Jun 26 '11 at 0:50
gamedev.stackexchange.com
Top Answers
5
How to handle cutscenes in XNA?
gamedev.stackexchange.com
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