I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.
Useful/Interesting Links: The Same Page Tool; Making the Tough Decisions; Goblin dice; customizable print-and-fold minis; Consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); Stalker0's Alternate Core Skill Challenge System (4e); No Such Thing as D&D.
You will often find me in the chat; come on by!
Systems: Currently diving into fate-core, and very excited about it. I'm most experienced in running dnd-4e and dnd-3.5e, but moved away from them recently. I've also dabbled in roll-for-shoes, dogs-in-the-vineyard, my-life-with-master, and Stargate SG-1, among others.
Current games: A single-player fate-core game set in low-fantasy Ancient Egypt, about a subsistence hunter turned werecat priest of Bastet.
I'm also the only player in a fate-core game set in The City from the Thief video game franchise. I play a hobo shaman ex-P.I, and the player in the Egypt game is the GM.
Character note: Never short on Opinions and overambitious Ideas.
My avatar is "The Bookworm."
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