Apr
5
comment OpenGL: missing GL_SPECULAR light on the texture
What do you mean by "missing"? Do you have a screenshot? Specular depends a lot on the geometry you're rendering. If it's very sparse you may not see the effect. Do you still have this problem if you render a sphere with a ton of faces? Finally, have you tried much higher specular exponents (AKA shininess)?
Mar
24
reviewed Approve suggested edit on how to make different sprite when moving and aiming
Mar
19
accepted I'm afraid of [accidental] plagiarism
Mar
17
comment I'm afraid of [accidental] plagiarism
Thanks for your comments, I'll follow your advice. One more question though - you say "the legal team would double check this". I had the impression that if you sold a screenplay, part of the contract would say "this is my original work, yada yada" and it would be your problem if someone would sue over the script. So it's the studio's responsibility after they buy it?
Mar
17
comment I'm afraid of [accidental] plagiarism
That's an interesting perspective, and you're completely right. I've only recently started writing, so I'm happy to write "something that works" and nothing more - even if it's the same alien invasion story Hollywood always makes. They always make it because it works :) I have no delusions of being an auteur at this point.
Mar
16
asked I'm afraid of [accidental] plagiarism
Mar
15
accepted Memory allocation and deallocation across threads
Mar
13
comment How can make an object orbit a sphere in a random direction?
Create two different, normal, random 3D vectors A and B. Compute C = AxB; C should be perpendicular to the plane defined by A and B. Now compute B' = AxC. A, B' and C should be orthonormal, so you can use them as the columns of a matrix and it will be a rotation matrix.
Mar
1
asked Recover directory *entries* in NTFS
Feb
26
answered How can make an object orbit a sphere in a random direction?
Feb
15
awarded Nice Question
Feb
13
comment Poor text rendering quality with freetype
No, sorry; I sort of followed the documentation and it sort of worked. You may want to take a look at SDL_TTF, which wraps the FreeType library.
Feb
12
answered Poor text rendering quality with freetype
Feb
6
reviewed Approve suggested edit on What is the correct Order of Operations on OpenGL 2.0 Loading Texture in condense format?
Feb
6
accepted "Basta" o "Basta con"
Feb
5
asked "Basta" o "Basta con"
Jan
30
reviewed Approve suggested edit on Game Design: Faction/Player circular relationship
Jan
30
comment Does client side prediction sync with the server in the past?
@wolftousen FYI, your question inspired me to write a new **Sample Code and Live Demo** page, check it out!
Jan
30
awarded Custodian
Jan
30
comment What would be best practice of client comunication in a multiplayer game
And in case you're interested, I just added a Sample Code and Live Demo page to the articles: gabrielgambetta.com/fpm_live.html
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