Oct
22
awarded Nice Question
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24
awarded Good Question
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awarded Famous Question
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awarded Notable Question
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awarded Yearling
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awarded Notable Question
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awarded Curious
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awarded Curious
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comment How to apply steering to a physics body correctly when using a physics engine?
Thanks Arthur, I'll give this a go! Looks good to me, just haven't done any physics in a while. What has me very confused is that all the popular steering libraries I've seen, take the (desiredVelocity - currentVelocity) and use it like its actually a force, not a change in velocity! They use it in F = ma as the F value. I don't get it!
Mar
20
revised How to apply steering to a physics body correctly when using a physics engine?
edited title
Mar
19
asked How to apply steering to a physics body correctly when using a physics engine?
Nov
27
awarded Student
Nov
24
awarded Popular Question
Sep
28
awarded Editor
Sep
28
revised Find out when a new domain appears in search results
added 176 characters in body
Sep
28
comment Find out when a new domain appears in search results
Thanks John! yeah I played with google alerts but it sends you new PAGES that appear in the search results which results in a lot of noise and makes it very difficult to spot just the new DOMAINS.
Sep
28
asked Find out when a new domain appears in search results
Jun
4
awarded Popular Question
Dec
4
comment Set modal layer to the center fo the viewed screen
Did you ever find a solution to this stefanie? I'm in the same boat.
Mar
19
accepted Easiest Way To Implement "Slow Motion" and variable game speed in XNA?
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