Jul
5
awarded Scholar
Jul
5
accepted FOSUserBundle: Update entity after registration
Jul
5
comment FOSUserBundle: Update entity after registration
Thanks, that helped me a lot :) Although I used the event REGISTRATION_SUCCESS because for some reason, I couldn't register a new account...
Jul
4
awarded Editor
Jul
4
revised FOSUserBundle: Update entity after registration
added 75 characters in body
Jul
4
asked FOSUserBundle: Update entity after registration
Jun
5
awarded Teacher
Jun
5
answered MAMP html source folder
Apr
10
awarded Student
Apr
9
awarded Scholar
Apr
9
comment 2D Tile based Game Collision problem
Alright, that makes sense :) Thank you very much, the problem is solved. I'll do it for the top collision, if there is one, Vy will be set to 0.
Apr
9
accepted 2D Tile based Game Collision problem
Apr
9
comment 2D Tile based Game Collision problem
I'm not stuck at all, I can jump and move. The thing is that when the Character lands, there's left and right collision (not all the time), putting vx = 0 and replaces the Character either on top of the tile at his right or his left. Thank you for your answers :)
Apr
9
comment 2D Tile based Game Collision problem
Thank you for your answer :) Running the checkTile again isn't a bad idea, I should also run it at the begining of movePlayer. Although, this hasn't fixed the problem. I tried putting a grid on the tileset, and it appears, that the character collides when he's beween 2 tiles. Weird... :S
Apr
9
awarded Editor
Apr
9
revised 2D Tile based Game Collision problem
added 12 characters in body
Apr
9
asked 2D Tile based Game Collision problem