I graduated as a studio art major from The University of Maryland, College Park in spring 2011. I've been working on making a game in C# using XNA for a while now. I started with very little programming experience and I've made many mistakes but, I've learned a lot from them. I decided to join stackexchange to further my quest for knowledge and hopefully one day I'll have enough experience under my belt to give back to the community.

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awarded Autobiographer
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awarded Autobiographer
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comment Looking for articles/books on: How do games make money? What models do they use?
No one is going to do that though because it's pointless. I'm simply stating the reason why companies are going to F2P is to gather more members which makes more people want to play, which then makes people stick around and once that happens they start to buy things. A cash shop is used in all of the F2P games that I know of which is the main source of revenue. A cash shop allows players to buy cosmetic items or items that decrease the time it takes to gain experience etc. The baseline is if your game is fun it doesn't matter what model you use.
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awarded Scholar
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awarded Supporter
Apr
3
accepted Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
Apr
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comment Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
Alright, I apologize. I'm still fairly new to coding. I will attempt to clean up and try again. thank you!
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comment Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
pastie.org/3722771 It's a lot of code.
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comment Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
by it's moving I meant it's fixed on the screen moving with the camera sorry if I worded it wierd. Another way to put it is it's still moving with the camera instead of being fixed in world space like the background art is.
Apr
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comment Looking for articles/books on: How do games make money? What models do they use?
Well it seems these games are doing well or else they wouldn't still be running! As far as I know there is no way to get specific numbers of their revenue. You would assume that if they were switching business models they would do it because they will generate more revenue. From experience I can tell you F2P is more successful.
Apr
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comment Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
I'm still getting the same problem. I set the sprites position to 1000 and it still moves.
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awarded Teacher
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answered Looking for articles/books on: How do games make money? What models do they use?
Apr
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comment Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
I'm using Demina animation Player to draw my sprite so it's drawing to the viewport(1280x720) instead of the 6400x720 space I have. Basically when my camera moves all of the sprites I have drawn move. I don't want them to move because of my camera moving. If I have enemies on the screen they have to be hard coded to move in the viewport rather than just moving around in my 6400x720 space.
Apr
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revised Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
added 415 characters in body
Apr
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comment Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
I'm not sure what you mean by this. For my draw code it doesn't matter what coordinates I put in, it will draw it according to the viewport. My enemy sprites are also drawn according to the viewport so it's hard to try and keep track of both of those. I've been trying to just hardcode numbers and it creates a big mess.
Apr
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revised Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
added 16 characters in body
Apr
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awarded Editor
Apr
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revised Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation
Updates on progress, spelling, grammar, formatting
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awarded Analytical
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