Aug
12
answered Why can't I load an image with a relative path in SDL2 on Linux?
Aug
12
reviewed Approve suggested edit on Why can't I load an image with a relative path in SDL2 on Linux?
Aug
10
comment Is there a good alternative to a world state data structure?
I suggest editing your question so that it's clear that you're looking to decouple.
Aug
9
revised Is there a good alternative to a world state data structure?
added 134 characters in body
Aug
9
revised Is there a good alternative to a world state data structure?
added 135 characters in body; added 281 characters in body
Aug
9
comment Is there a good alternative to a world state data structure?
No reason why a spatial data structure can't be used to cut down on the number of objects to send messages to. I'll actually add that to my post.
Aug
9
answered Is there a good alternative to a world state data structure?
Aug
9
comment Asymetrcal Public Key (Host it on a server or distribute with launcher)?
@Mario, that is a different problem that is solved by digitally signed protocols such as HTTPS.
Aug
9
comment Asymetrcal Public Key (Host it on a server or distribute with launcher)?
Also, @Mario encryption is not going to stop cheating. It only prevents passwords and other sensitive information from being obtained by someone intercepting the packets you send to the server.
Aug
9
comment Asymetrcal Public Key (Host it on a server or distribute with launcher)?
@Mario, when you use asymmetrical encryption it is safe for the user to know the public key. The public key is used to encrypt a message, which can only be decrypted by whoever has the private key, which need not be shared. The only way the private key can be compromised is to brute-force it, which is infeasible, or to gain access to the server itself.
Aug
9
answered Asymetrcal Public Key (Host it on a server or distribute with launcher)?
Aug
7
revised Implementig State-driven agents in an Entity-Component-System
added 34 characters in body
Aug
7
answered Implementig State-driven agents in an Entity-Component-System
Aug
4
revised Correct method for choosing the user's video cards?
added 350 characters in body
Aug
4
comment GLSL Processed Image to OpenGL
And if you really wanted to overengineer you could save on a CPU copy by using a pixel buffer (PBO) and DMA-ing the framebuffer directly to the PNG writer ;)
Aug
4
answered Correct method for choosing the user's video cards?
Jul
22
comment Is OpenGl still supported in C?
I would advise that you read the newest (6th) edition. Although the library it provides for windowing and other utilities is C++, if you're not using it all the rest of the code is pure C (or at least easily ported). You'll miss out on the cool features like compute shaders, deferred rendering, and tessellation if not!
Jul
22
answered Is OpenGl still supported in C?
Jul
19
reviewed Approve suggested edit on Adaptive vs progressive mesh
Jul
19
answered Filling up the empty blocks when the player touches the safe zone again! using cocos2d
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