Dec
16
awarded Popular Question
Nov
30
asked Give protected access to base class without friend
Nov
24
revised GLSL uniform block with layout std140 not behaving properly
added 718 characters in body
Nov
23
asked GLSL uniform block with layout std140 not behaving properly
Nov
23
comment Segmentation fault on glShaderSource()
This is what I ended up doing, but big thanks for the detailed explanation!
Nov
23
accepted Segmentation fault on glShaderSource()
Nov
23
revised Segmentation fault on glShaderSource()
deleted 146 characters in body
Nov
23
revised Segmentation fault on glShaderSource()
added 211 characters in body
Nov
23
revised Segmentation fault on glShaderSource()
added 403 characters in body
Nov
23
asked Segmentation fault on glShaderSource()
Oct
28
reviewed Approve suggested edit on How to make sprites from multiple images using SDL2
Oct
28
comment Shader - Transmittance or Absorption
For pure transmittance (no scattering) you can first render the back faces to a depth buffer, then render the front faces using that depth buffer to find the thickness (sigma) at each point and then calculating the transmittance using the Beer-Lambert law. Of course, this will only work correctly in all cases for a convex object - you will have to use some kind of depth peeling or decomposition for complex objects like that statue.
Oct
19
comment Possible to create 3-D or accelerated graphics on Windows using your own library/API?
What you are looking for is a way to more closely control what you are doing with the GPU. My answer is to wait for D3D12 and OpenGL Next ;)
Sep
29
comment Organization of world/eye/clip bounding volumes for ray picking
Do you have a good reason for treating 3D ray casts and 2D containment tests like the same operation? If not there is no point in generalizing your code to handle both.
Sep
27
revised How can I make backtracking interesting?
deleted 3 characters in body
Sep
26
reviewed Edit Box2D platformer: Why does horizontal movement stop jumping?
Sep
26
revised Box2D platformer: Why does horizontal movement stop jumping?
Omitted extraneous code block
Sep
26
awarded Custodian
Sep
26
reviewed Close isometric tile tiled format javascript
Sep
26
reviewed Close Is there an FBX file/model viewer for Mac OS X?
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