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Top Questions
15
votes
Handling player logoff and logon in a persistent world without breaking immersion
game-design
multiplayer
rpg
online
asked Oct 8 '12 at 1:59
gamedev.stackexchange.com
6
votes
Creating a navmesh from a voxel terrain
ai
path-finding
voxels
navmesh
asked Aug 28 '12 at 14:37
gamedev.stackexchange.com
6
votes
Returning vs. using a reference parameter
c++
return-value
ref
asked Aug 23 '12 at 1:11
stackoverflow.com
5
votes
Accessing managers from game entities/components
c#
asked Mar 19 '12 at 16:20
gamedev.stackexchange.com
5
votes
Loading content (meshes, textures, sounds) in the background
c#
multithreading
loading
asked May 6 '12 at 0:27
gamedev.stackexchange.com
5
votes
How to print Latin characters to the C++ console properly on Windows?
c++
windows
unicode
console
latin
asked Nov 15 '12 at 3:44
stackoverflow.com
5
votes
Creating multiple threads on the same hardware unit
c++
multithreading
boost
architecture
game-engine
asked Dec 22 '12 at 14:43
stackoverflow.com
Top Answers
17
Partially observable game map — is A* appropriate?
gamedev.stackexchange.com
12
How wise is this multithreading architecture?
gamedev.stackexchange.com
6
How can I log key presses in Game Maker?
gamedev.stackexchange.com
6
Frustum culling with an octree: one AABB per bone or one AABB per object?
gamedev.stackexchange.com
6
Is a Single Texture Cube Map Possible?
gamedev.stackexchange.com
5
Entity Type specific updates in entity component system
gamedev.stackexchange.com
5
What is actually drawn when glDrawArrays and glDrawElements are called?
gamedev.stackexchange.com
5
A* path finding for road network - data structure to represent directivity
gamedev.stackexchange.com
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