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Boreal Games

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Top Questions
15 votes

Handling player logoff and logon in a persistent world without breaking immersion

game-design multiplayer rpg online asked Oct 8 '12 at 1:59
gamedev.stackexchange.com

6 votes

Creating a navmesh from a voxel terrain

ai path-finding voxels navmesh asked Aug 28 '12 at 14:37
gamedev.stackexchange.com

6 votes

Returning vs. using a reference parameter

c++ return-value ref asked Aug 23 '12 at 1:11
stackoverflow.com

5 votes

Accessing managers from game entities/components

c# asked Mar 19 '12 at 16:20
gamedev.stackexchange.com

5 votes

Loading content (meshes, textures, sounds) in the background

c# multithreading loading asked May 6 '12 at 0:27
gamedev.stackexchange.com

5 votes

How to print Latin characters to the C++ console properly on Windows?

c++ windows unicode console latin asked Nov 15 '12 at 3:44
stackoverflow.com

5 votes

Creating multiple threads on the same hardware unit

c++ multithreading boost architecture game-engine asked Dec 22 '12 at 14:43
stackoverflow.com


Top Answers
17
Partially observable game map — is A* appropriate?
gamedev.stackexchange.com

12
How wise is this multithreading architecture?
gamedev.stackexchange.com

6
How can I log key presses in Game Maker?
gamedev.stackexchange.com

6
Frustum culling with an octree: one AABB per bone or one AABB per object?
gamedev.stackexchange.com

6
Is a Single Texture Cube Map Possible?
gamedev.stackexchange.com

5
Entity Type specific updates in entity component system
gamedev.stackexchange.com

5
What is actually drawn when glDrawArrays and glDrawElements are called?
gamedev.stackexchange.com

5
A* path finding for road network - data structure to represent directivity
gamedev.stackexchange.com


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