Jul
6
accepted Why isn't it faster to update a struct array than a class array?
Jul
5
comment Why isn't it faster to update a struct array than a class array?
@HenkHolterman Both my assumption and my measurements could be wrong. I made an assumption, I tried to verify it, I failed. Now I want to find out, why exactly that is. That's why I asked. To me, your comment of "don't guess, measure" doesn't seem to make sense when issued to someone who just performed a measurement and is genuinely trying to discuss it. "Your assumption was wrong" is a valid answer and certainly among the ones I was looking for - I was just thrown off a little by the comment after that.
Jul
5
comment Why isn't it faster to update a struct array than a class array?
@HenkHolterman I'm asking for help in interpreting my performance measurement results - not quite sure what to make of your statement?
Jul
5
revised Why isn't it faster to update a struct array than a class array?
deleted 6 characters in body
Jul
5
asked Why isn't it faster to update a struct array than a class array?
Jul
3
comment Performance drop after upgrading to .NET 4.5
What does your application do?
Jun
10
awarded Commentator
Jun
10
comment GetTypeInfo Performance in Windows Store Apps
Not sure what being a static reflection method has to do with creating or not creating new objects - depends on how they're implemented, doesn't it? Which is kind of what I'm asking. I already looked through mscorlib, but it was of course the .Net 4.5 one. Not the one I'm interested in - where did you find the Windows Store App implementation?
Jun
9
asked GetTypeInfo Performance in Windows Store Apps
Jun
8
comment Serializing TypeInfo / Type across .Net Platforms
How would using a library solve the somewhat "fundamental" problem that I'm facing? If they can solve it, I need to know how, in order to fix my own stuff - switching serialization systems entirely is not a viable option.
Jun
7
asked Serializing TypeInfo / Type across .Net Platforms
May
30
comment Save Image as PNG in a Portable Class Library
@AndersGustafsson I've looked into pngcs and did a performance comparison for loading PNGs between the library and System.Drawing.Bitmap. Unfortunately, that library is 5x slower, which makes it almost unusable in my case :/ The culprit appears to be the .Net DeflateStream, which consumes about 70% if the loading time. So.. still looking for alternatives. (But thanks for your help, in any case!)
May
29
comment Save Image as PNG in a Portable Class Library
@AndersGustafsson Thanks! I'll check it out. :)
May
29
comment Save Image as PNG in a Portable Class Library
@AndersGustafsson That library might actually be an option - thanks! :)
May
28
asked Save Image as PNG in a Portable Class Library
Feb
19
awarded Yearling
Feb
19
awarded Yearling
Dec
29
awarded Good Answer
Dec
27
awarded Nice Answer
Dec
27
answered Can I (safely) assume that people playing my game have a middle mouse button?
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