Jan
19
asked Is there a successor to Farseer for C# 2D physics?
Dec
29
awarded Good Answer
Dec
27
awarded Nice Answer
Dec
27
answered Can I (safely) assume that people playing my game have a middle mouse button?
Feb
24
awarded Scholar
Feb
24
accepted Custom DataGridViewCell not triggering DataSource change events
Feb
24
answered Custom DataGridViewCell not triggering DataSource change events
Feb
24
comment Custom DataGridViewCell not triggering DataSource change events
@David Yes, and was terrified by its failed usability. Its visual appearance suggests being interactive, yet attempting to interact will only create a ComboBox Control, which then needs to be interacted with separately. To the average user, this looks like non-deterministic / buggy behavior, which is a no-go. All attempts at patching this behavior by manually beginning edit mode have failed to produce satisfying results. Nevertheless, this custom cell is merely the first of some others I'll write, so I need to understand and fix the problem described above anyway.
Feb
22
awarded Promoter
Feb
20
awarded Editor
Feb
20
revised Custom DataGridViewCell not triggering DataSource change events
Clarified misleading comment
Feb
20
comment Custom DataGridViewCell not triggering DataSource change events
@StephanZaria Yes. But it will be done implicitly anyway, because HideDropDown() will be called after accepting the new value, which will in turn call EndEdit, as stated in the above code. Didn't change anything when I did call it immediately after or instead of CommitEdit(..)
Feb
20
awarded Student
Feb
20
asked Custom DataGridViewCell not triggering DataSource change events
Feb
19
awarded Yearling
Feb
19
awarded Yearling
Dec
22
answered How can I simulate a limited (256) color palette in OpenGL?
Dec
6
awarded Enlightened
Dec
5
revised Essential 2D engine features
edited body
Sep
23
comment What C# libraries can be used to support game development?
@JoshPetrie You may be right. I was unsure whether or not it mattered in this particular context - anyway, I've added a disclaimer now. :)
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