Apr
15
revised Unity Facebook SDK - "FB.API" appears to not save or load score values
added 513 characters in body
Apr
15
revised Unity Facebook SDK - "FB.API" appears to not save or load score values
added 250 characters in body
Apr
15
awarded Scholar
Apr
15
answered Unity Facebook SDK official example - FB.Init not working
Apr
15
accepted Xcode - UIWebview not displaying CSS, Javascript or external content
Apr
15
asked Unity Facebook SDK - "FB.API" appears to not save or load score values
Apr
14
awarded Editor
Apr
14
revised Unity Facebook SDK official example - FB.Init not working
extra information
Apr
14
asked Unity Facebook SDK official example - FB.Init not working
Jul
16
awarded Popular Question
Jul
24
awarded Student
Jul
24
asked Xcode - UIWebview not displaying CSS, Javascript or external content
Mar
18
awarded Tumbleweed
Feb
16
comment Access violation writing location 0x00000000
I have just found the solution. The HRESULT object hr was causing the error. Removing it stopped the crashing. I then just added a new instance of it there and then like so: HRESULT hr = D3DX11CreateShaderResourceViewFromFile( d3d11Device, MediaFilePath.c_str(), NULL, NULL, &tempMeshSRV, NULL );
Feb
16
comment Access violation writing location 0x00000000
Both DefaultPath & fileNamePath are of type std::wstring
Feb
16
comment Access violation writing location 0x00000000
Yes I do, it's quite strange but I bet I am missing something simple... :/
Feb
16
comment Access violation writing location 0x00000000
The DefaultPath object is set to "Content/Models/" and the fileNamePath is "face.jpg" making "Content/Models/face.jpg" which is the correct location the image file is currently located. Yes Ed, tempMeshSRV is set in the D3DX11CreateShaderResourceViewFromFile. It is not returning null though which is why I am little confused.
Feb
16
asked Access violation writing location 0x00000000
Feb
6
comment Every DirectX SDK based application runs slow
I've checked it and it is all fine
Feb
6
comment Every DirectX SDK based application runs slow
I have just tried reinstalling the DirectX SDK with no success.
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