akuritsu

Australia

Noneatthemoment

Age: 16

My nickname, akuritsu came out of a Japanese phrasebook. I was going to create an account for a game, but I needed a cool name. I found the two coolest words that I could think of at the time, and put them together. So, akuritsu means death stance. (I was about 8 at the time).

The reason I joined stackoverflow is when I was doing a school project about developing an iPhone game, the website kept on popping up with answers.

I am just a schoolboy, who lives in a house with his family, goes to school everyday, and does stuff on his weekends.

May
21
awarded Supporter
May
21
comment Implementing marginfigure
@texenthusiast That solved the question, if you want to make your comment an answer, I'd gladly accept it.
May
20
comment Implementing marginfigure
@texenthusiast There, I've added a MWE, at least for me it reproduces the errors. Thankyou for all the guidance.
May
20
revised Implementing marginfigure
added 253 characters in body
May
20
awarded Editor
May
20
comment Implementing marginfigure
@godbyk I've just edited the question, but I don't think its what you really want. Sorry I'm new, but could you explain in more detail what you need?
May
20
revised Implementing marginfigure
added 239 characters in body
May
20
awarded Student
May
20
asked Implementing marginfigure
May
19
awarded Autobiographer
May
10
awarded Popular Question
Apr
24
awarded Popular Question
Mar
27
awarded Popular Question
Sep
21
awarded Custodian
Jul
12
comment Action on press CCMenuItem. not on unpress
@LeeIII In that case, you'd want to create a sprite and then whenever the touch is detected on that sprite, it calls a method of your choosing (which could include the fan's spinning animation for example).
Jul
2
comment boundingBox still there after child is removed
well when the two sprites collide, I call a method, which adds +1 to a score. What happens is that the first time that they collide, there is +1 added to the score, and the first sprite disappears. However, anytime that the second sprite hovers over the where the first sprite 'died', additional points are added.
Jul
1
asked boundingBox still there after child is removed
Jun
11
awarded Caucus
Jun
11
accepted Collision detection does not return anything
Jun
11
comment NSMutableArray out of instances of sprites
Thank you! This was just what I was looking for
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