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Apr
15 |
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awarded | Nice Answer |
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Mar
25 |
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answered | How to pass a struct into a function call |
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Mar
21 |
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comment |
Convert single word array to individual letter string What mgalgs said. And it's not very clear what type the element(s) of your array is(are). |
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Mar
21 |
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answered | virtual function, -> operator, inheritance SO CONFUSING |
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Mar
16 |
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revised |
error: couldn't open .png Correct formatting on code; otherwise the code presented would have run incorrectly. Also had to add a phrase because the spaces did not count as characters :( |
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Mar
10 |
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answered | error C2679: binary '==' : no operator found which takes a right-hand operand of type |
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Feb
25 |
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revised |
cudaMalloc() performance drop after call to glutCreateWindow()? added update on debugging strategy |
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Feb
25 |
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comment |
cudaMalloc() performance drop after call to glutCreateWindow()? @talonmies I've updated the question. |
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Feb
25 |
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revised |
cudaMalloc() performance drop after call to glutCreateWindow()? added additional details |
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Feb
25 |
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revised |
cudaMalloc() performance drop after call to glutCreateWindow()? deleted 1 characters in body |
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Feb
25 |
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asked | cudaMalloc() performance drop after call to glutCreateWindow()? |
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Feb
20 |
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awarded | Revival |
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Feb
9 |
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awarded | Yearling |
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Feb
9 |
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awarded | Yearling |
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Feb
4 |
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awarded | Yearling |
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Jan
21 |
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awarded | Fanatic |
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Jan
21 |
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awarded | Fanatic |
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Jan
20 |
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revised |
How important is Programming for a Level Designer? fixed missing 'not', also condensed some phrases |
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Jan
7 |
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comment |
Game loop, how to check for conditions once, do something, then not do it again @Gajoo That's true, it's a problem if the condition needs to be reset or saved. I've edited to clarify that. It's why I recommended it as a very last resort, or just for debugging. |
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Jan
7 |
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revised |
Game loop, how to check for conditions once, do something, then not do it again clarified solution |