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Apr
17 |
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asked | Number of Server API Calls in a cross-platform game (like Slotomania) |
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Mar
12 |
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awarded | Critic |
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Feb
18 |
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awarded | Popular Question |
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Feb
6 |
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revised |
Capture specific CALayer (and subviews) to a video file (or data) in Real Time deleted 22 characters in body |
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Feb
6 |
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revised |
Capture specific CALayer (and subviews) to a video file (or data) in Real Time added 77 characters in body |
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Feb
5 |
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answered | Capture specific CALayer (and subviews) to a video file (or data) in Real Time |
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Feb
5 |
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asked | Capture specific CALayer (and subviews) to a video file (or data) in Real Time |
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Dec
14 |
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awarded | Popular Question |
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Dec
12 |
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asked | Composite 2 UIImageViews using Core Image, when one ImageView is in a ScrollView |
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Nov
28 |
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awarded | Popular Question |
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Oct
13 |
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awarded | Popular Question |
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Aug
13 |
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awarded | Popular Question |
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Aug
9 |
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comment |
Online real time multiplayer game for iOS 5/6 +1 for the good answer. Is there a "best practice" for sending data around for Real-Time multiplayer? (how frequently, how to achieve smoothness, etc?). Thanks! |
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Jul
28 |
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accepted | Storyboards: A loop of Modal Segues? |
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Jul
28 |
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comment |
Storyboards: A loop of Modal Segues? Thanks for the info! It was helpful. And I believe I can change the default push/pop animation of a Nav Controller, so that might do the trick. I'll just need to look up on Google a way to jump to a specific view in the stack of a Nav Controller :) Thanks! |
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Jul
27 |
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asked | Storyboards: A loop of Modal Segues? |
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Jul
27 |
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accepted | Mute/Silence an iOS device programmatically? |
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Jun
28 |
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awarded | Popular Question |
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Jun
3 |
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comment |
Core-Plot highlighting a single candlestick bar oh! ok, will try that, thanks! |
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Jun
2 |
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comment |
Core-Plot highlighting a single candlestick bar Thanks Eric, I've submitted an enhancement request. I'll look into using more than one plot, but do I need to use the same data set? (so the positioning will match?) or do I use a new plot of one bar and somehow position it myself over the other plot? thanks |