OriginalDaemon

Edinburgh, United Kingdom

Age: 25

Currently making games with Braindead Ape. Please feel free to contact me at OriginalDaemon@gmail.com.

We are currently working on a new project called Machiavelli Jelly (working title).

Apr
12
comment How to blend two cameras when traveling through a portal in Unity3D
Don't forget, you can use the line to slice a full screen quad which you render when creating the stencil buffer. This should make the technique equivalent to the method mentioned by msell
Apr
12
revised How to blend two cameras when traveling through a portal in Unity3D
added 81 characters in body
Apr
12
revised How to blend two cameras when traveling through a portal in Unity3D
added 113 characters in body
Apr
11
comment How to blend two cameras when traveling through a portal in Unity3D
I updated the answer a bit to give some basic code. Make sure to try changing the view near clipping plane distance to confirm the problem. Making this as small as possible may also suffice. Remember, get it working, get it working right, then get it working right fast.
Apr
11
revised How to blend two cameras when traveling through a portal in Unity3D
added 1881 characters in body
Apr
11
revised How to blend two cameras when traveling through a portal in Unity3D
added 378 characters in body
Apr
11
revised How to blend two cameras when traveling through a portal in Unity3D
deleted 221 characters in body
Apr
11
revised How to blend two cameras when traveling through a portal in Unity3D
added 370 characters in body
Apr
11
answered How to blend two cameras when traveling through a portal in Unity3D
Mar
26
answered Camera frustum calculation coming out wrong
Feb
26
comment How to make a map
Might I suggest taking a look at mapeditor.org. This tool will help you create the map, and if you search around you will most likely find some sample code / tutorials demonstrating how to work with the files it generates.
Feb
15
comment Calculating a RPG character's wages based off their attributes?
You may want to consider using the square of each attribute. With that calculation a goon with 10 toughness and 1 everything else would be 280 while a goon with level 3 on everything would be 900. It depends on how you game is balanced.
Feb
13
awarded Enlightened
Feb
13
awarded Nice Answer
Feb
8
comment How are 3D games so efficient?
I had a DX teapot demo which always used 25% of my CPU. Turns out it was because I was on a quad core and, to lock the game loop at 60 fps, I had an "Are we there yet" loop which constantly checked the time. I changed it to sleep(timeToNextFrame) and the cpu usage dropped to near 0.
Feb
7
reviewed Satisfactory Why are some objects not rendering properly?
Feb
7
reviewed Needs Improvement How should I implement parallax scrolling with pan and zoom in HTML5?
Feb
7
reviewed Excellent Wall avoidance steering
Feb
7
reviewed Excellent Demystifying "chunked level of detail"
Feb
7
reviewed Excellent Change the tilemap shown on stage in Flixel
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