Cupertino, CA

Graphics & games programming fanatic. Platforms experience: Windows/C#, iOS, macOS, tvOS, watchOS. Recently ported my game engine in OpenGL ES (more-so, scrapped & rewrote) in SpriteKit, GameplayKit, and a few open source tools (shout out to Tiled editor, though Xcode 8.0 now has tile map features).

On the job, I support developer questions that come to Apple regarding the use of Metal, OpenGL/ES, UIKit/Cocoa graphics, Core Animation, Printing, Core Image, OpenCL, Image I/O, Model I/O, SpriteKit, SceneKit and GameplayKit.

Yurimaru: "Tessai.. You must give it up this time. We have more pressing matters."

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