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Nat Weiss
paralaxer.com
Age: 33
Author of a
Cocos2d-X book
and an
iPhone RPG engine
.
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10
14
votes
2
answers
RTS Game Protocol
movement
rts
Jul 25 '11 at 22:25
BlueRaja - Danny Pflughoeft
gamedev.stackexchange.com
8
8
votes
3
answers
Networking in real-time strategy games
algorithm
networking
strategy
Sep 1 '11 at 10:04
oberhamsi
gamedev.stackexchange.com
3
7
votes
1
answer
Need help choosing the right networking approach/platform for an RTS
networking
rts
Oct 5 '10 at 6:43
Andrew Wang
gamedev.stackexchange.com
5
5
votes
1
answer
Net code: What are your expected and max latency and packet loss targets?
architecture
networking
Dec 19 '10 at 23:56
coderanger
gamedev.stackexchange.com
4
3
votes
2
answers
Is there a library or a framework that handles networking in an RTS?
networking
framework
rts
libraries
Sep 26 '11 at 0:11
pek
gamedev.stackexchange.com
1
2
votes
3
answers
How do I implement delta-only data packet updates in UDP?
c++
networking
Apr 19 '12 at 21:12
user15498
gamedev.stackexchange.com
1
1
vote
1
answer
Will Apple App Store recompress my screenshots when publishing the app?
compression
apple
application
store
screenshots
Mar 29 '11 at 14:27
Ludovic Landry
stackoverflow.com
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