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Gustavo Maciel
Brazil
twitter.com/Gtoknu
Age: 17
The one who dropped out of the school to make games
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Top Questions
44
votes
How does a one-man developer do its games' sounds?
sound
indie
sound-effects
asked Jan 17 '12 at 9:25
gamedev.stackexchange.com
9
votes
Is it worthwhile to use particle pools in managed languages?
performance
design-patterns
particles
asked Mar 7 '12 at 16:38
gamedev.stackexchange.com
6
votes
Best way to separate game logic from rendering for a active-game over android with Open-GL?
android
opengl-es
asked Dec 15 '11 at 15:34
stackoverflow.com
Top Answers
25
What are the dangers of self-teaching game development?
gamedev.stackexchange.com
13
Get points on a line between two points
gamedev.stackexchange.com
13
How to code UI / HUD in Entity System?
gamedev.stackexchange.com
8
How do character/object interaction animations work in isometric games?
gamedev.stackexchange.com
7
Clock hand, how much should I rotate the hand by every frame?
gamedev.stackexchange.com
7
How can I generate random lakes and rivers in my game?
gamedev.stackexchange.com
5
SDL Bullet Movement
gamedev.stackexchange.com
5
Infinite time of rotation
gamedev.stackexchange.com
5
Huge 2d pixelized world
gamedev.stackexchange.com
5
about class declaration in header file C++
stackoverflow.com
5
Boost shared_ptr seems doesn't support operator ==
stackoverflow.com
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