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David Gouveia

Portugal

david-gouveia.com

Age: 25

http://www.david-gouveia.com/about/

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17
43 votes
7 answers

2D Platformer AABB collision problems

2d c# collision-detection physics platformer Jul 27 '11 at 11:30 Chris Burt-Brown
gamedev.stackexchange.com

37
25 votes
11 answers

What are your favourite game-specific coding gems?

algorithm Apr 7 '12 at 23:31 Sam Hocevar
gamedev.stackexchange.com

14
22 votes
9 answers

How can I prevent cheating on global highscore tables?

mobile web security leaderboards anti-cheat Feb 15 '12 at 8:35 Lohoris
gamedev.stackexchange.com

6
19 votes
2 answers

How exactly does XNA's SpriteBatch work?

xna spritebatch Sep 4 '12 at 20:12 ClassicThunder
gamedev.stackexchange.com

11
15 votes
5 answers

Given a RGB color x, how to find the most contrasting color y?

graphics-programming color ui-design Oct 8 '12 at 23:47 Jim
gamedev.stackexchange.com

3
13 votes
2 answers

Embed IF text parser in another game?

text-based interactive-fiction Oct 5 '12 at 19:21 Arthur Wulf White
gamedev.stackexchange.com

3
9 votes
2 answers

.PNG tiles to .PNG map

tiles maps Dec 19 '11 at 20:45 Bobby
gamedev.stackexchange.com

4
8 votes
2 answers

Function for sun movement?

xna 2d math algorithm Jan 5 '12 at 3:15 Ross
gamedev.stackexchange.com

2
7 votes
3 answers

Multiplayer tile based movement synchronization

networking tiles multiplayer online synchronization Jul 3 '12 at 16:53 Alan Gardner
gamedev.stackexchange.com

4
7 votes
2 answers

How to deal with variable size font in XNA 4.0

xna c# xna-4.0 fonts Jul 16 '12 at 3:28 Andrew Russell
gamedev.stackexchange.com

2
7 votes
5 answers

Gamedev related magazines

education Dec 28 '11 at 12:45 bobobobo
gamedev.stackexchange.com

6
7 votes
3 answers

Storing a Hex Grid

image grid hexagon storage Feb 25 at 14:24 Pieter Geerkens
gamedev.stackexchange.com

4
6 votes
1 answer

Pokemon Battle System A.I

ai game-mechanics nintendo Jan 2 '12 at 2:03 David Gouveia
gamedev.stackexchange.com

4
6 votes
2 answers

XNA ContentManager.Load causes string allocation

xna c# xna-content-pipeline Apr 21 '12 at 18:53 Peter Mortensen
gamedev.stackexchange.com

2
5 votes
3 answers

Scene transitions

xna effects scene Aug 9 '12 at 22:52 ChrisC
gamedev.stackexchange.com

4
5 votes
3 answers

Efficient Tile-based collision detection for a lot of squares?

xna c# collision-detection algorithm bounding-boxes Dec 30 '11 at 13:22 David Gouveia
gamedev.stackexchange.com

2
5 votes
1 answer

Is using XNA title storage for level/config files a Bad Idea?

xna xna-content-pipeline Dec 18 '11 at 2:18 r2d2rigo
gamedev.stackexchange.com

1
5 votes
2 answers

XNA: Why use Xact when I can use Content.Load?

xna sound Apr 3 '11 at 0:43 Tetrad
gamedev.stackexchange.com

3
5 votes
1 answer

Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?

collision-detection math unity raycasting Oct 17 '12 at 23:28 Sean Middleditch
gamedev.stackexchange.com

1
4 votes
3 answers

Legal Lego game

legal copyright Feb 17 '12 at 22:18 Kramii
gamedev.stackexchange.com

1
2 votes
2 answers

Loading multi-texture 3ds c++

opengl c++ Mar 10 '12 at 22:53 Jim
gamedev.stackexchange.com

1
0 votes
1 answer

Essential skills to be a games programmer

jobs Jan 18 '12 at 15:25 KlashnikovKid
gamedev.stackexchange.com

1
0 votes
1 answer

.htaccess routing

apache .htaccess routing Jun 23 '10 at 18:36 NeoNmaN
stackoverflow.com

1
0 votes
1 answer

How do you do very simple texturing in OpenGL 3+?

opengl c++ textures Jan 2 '12 at 2:44 Nathan Reed
gamedev.stackexchange.com


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