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David Gouveia
Portugal
david-gouveia.com
Age: 25
http://www.david-gouveia.com/about/
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17
43
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7
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2D Platformer AABB collision problems
2d
c#
collision-detection
physics
platformer
Jul 27 '11 at 11:30
Chris Burt-Brown
gamedev.stackexchange.com
37
25
votes
11
answers
What are your favourite game-specific coding gems?
algorithm
Apr 7 '12 at 23:31
Sam Hocevar
gamedev.stackexchange.com
14
22
votes
9
answers
How can I prevent cheating on global highscore tables?
mobile
web
security
leaderboards
anti-cheat
Feb 15 '12 at 8:35
Lohoris
gamedev.stackexchange.com
6
19
votes
2
answers
How exactly does XNA's SpriteBatch work?
xna
spritebatch
Sep 4 '12 at 20:12
ClassicThunder
gamedev.stackexchange.com
11
15
votes
5
answers
Given a RGB color x, how to find the most contrasting color y?
graphics-programming
color
ui-design
Oct 8 '12 at 23:47
Jim
gamedev.stackexchange.com
3
13
votes
2
answers
Embed IF text parser in another game?
text-based
interactive-fiction
Oct 5 '12 at 19:21
Arthur Wulf White
gamedev.stackexchange.com
3
9
votes
2
answers
.PNG tiles to .PNG map
tiles
maps
Dec 19 '11 at 20:45
Bobby
gamedev.stackexchange.com
4
8
votes
2
answers
Function for sun movement?
xna
2d
math
algorithm
Jan 5 '12 at 3:15
Ross
gamedev.stackexchange.com
2
7
votes
3
answers
Multiplayer tile based movement synchronization
networking
tiles
multiplayer
online
synchronization
Jul 3 '12 at 16:53
Alan Gardner
gamedev.stackexchange.com
4
7
votes
2
answers
How to deal with variable size font in XNA 4.0
xna
c#
xna-4.0
fonts
Jul 16 '12 at 3:28
Andrew Russell
gamedev.stackexchange.com
2
7
votes
5
answers
Gamedev related magazines
education
Dec 28 '11 at 12:45
bobobobo
gamedev.stackexchange.com
6
7
votes
3
answers
Storing a Hex Grid
image
grid
hexagon
storage
Feb 25 at 14:24
Pieter Geerkens
gamedev.stackexchange.com
4
6
votes
1
answer
Pokemon Battle System A.I
ai
game-mechanics
nintendo
Jan 2 '12 at 2:03
David Gouveia
gamedev.stackexchange.com
4
6
votes
2
answers
XNA ContentManager.Load causes string allocation
xna
c#
xna-content-pipeline
Apr 21 '12 at 18:53
Peter Mortensen
gamedev.stackexchange.com
2
5
votes
3
answers
Scene transitions
xna
effects
scene
Aug 9 '12 at 22:52
ChrisC
gamedev.stackexchange.com
4
5
votes
3
answers
Efficient Tile-based collision detection for a lot of squares?
xna
c#
collision-detection
algorithm
bounding-boxes
Dec 30 '11 at 13:22
David Gouveia
gamedev.stackexchange.com
2
5
votes
1
answer
Is using XNA title storage for level/config files a Bad Idea?
xna
xna-content-pipeline
Dec 18 '11 at 2:18
r2d2rigo
gamedev.stackexchange.com
1
5
votes
2
answers
XNA: Why use Xact when I can use Content.Load?
xna
sound
Apr 3 '11 at 0:43
Tetrad
gamedev.stackexchange.com
3
5
votes
1
answer
Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?
collision-detection
math
unity
raycasting
Oct 17 '12 at 23:28
Sean Middleditch
gamedev.stackexchange.com
1
4
votes
3
answers
Legal Lego game
legal
copyright
Feb 17 '12 at 22:18
Kramii
gamedev.stackexchange.com
1
2
votes
2
answers
Loading multi-texture 3ds c++
opengl
c++
Mar 10 '12 at 22:53
Jim
gamedev.stackexchange.com
1
0
votes
1
answer
Essential skills to be a games programmer
jobs
Jan 18 '12 at 15:25
KlashnikovKid
gamedev.stackexchange.com
1
0
votes
1
answer
.htaccess routing
apache
.htaccess
routing
Jun 23 '10 at 18:36
NeoNmaN
stackoverflow.com
1
0
votes
1
answer
How do you do very simple texturing in OpenGL 3+?
opengl
c++
textures
Jan 2 '12 at 2:44
Nathan Reed
gamedev.stackexchange.com
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