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David Gouveia
Portugal
david-gouveia.com
Age: 25
http://www.david-gouveia.com/about/
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Top Questions
19
votes
How exactly does XNA's SpriteBatch work?
xna
spritebatch
asked Dec 17 '11 at 13:23
gamedev.stackexchange.com
12
votes
What is the difference between a game director and game producer?
game-industry
asked Feb 13 '12 at 15:19
gamedev.stackexchange.com
10
votes
How to deal with arbitrarily large images in 2D games?
xna
c#
2d
graphics
textures
asked Dec 9 '11 at 22:46
gamedev.stackexchange.com
10
votes
Is precomputed pathfinding still relevant?
ai
path-finding
performance
optimization
asked Dec 16 '11 at 22:21
gamedev.stackexchange.com
9
votes
Is there any advantage in using DX10/11 for a 2D game?
2d
graphics
directx
asked Mar 17 '12 at 23:04
gamedev.stackexchange.com
9
votes
How to keep a data structure synchronized over a network?
architecture
networking
asked Apr 6 '12 at 23:10
gamedev.stackexchange.com
9
votes
How to create a “retro” pixel shader for transformed 2D sprites that maintains pixel fidelity?
2d
graphics
pixel-shader
old-school
asked Apr 7 '12 at 14:46
gamedev.stackexchange.com
8
votes
Running both the server and the client within the same process
networking
asked Jul 20 '12 at 4:30
gamedev.stackexchange.com
7
votes
How long to display each sentence?
game-design
asked Sep 29 '12 at 6:25
gamedev.stackexchange.com
6
votes
How to create a very specific kind of joint in Farseer?
xna
farseer-physics-engine
asked Dec 20 '11 at 23:28
gamedev.stackexchange.com
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Top Answers
41
How to render realistic ice?
gamedev.stackexchange.com
37
Difference between orthogonal map and isometric map
gamedev.stackexchange.com
35
How to make a character jump?
gamedev.stackexchange.com
32
Is there an algorithm to detect the “mainland” on a 2D map?
gamedev.stackexchange.com
27
Why do computer games differ so much in size?
gamedev.stackexchange.com
23
How can I evenly fan out a hand of cards?
gamedev.stackexchange.com
22
Path finding algorithms?
gamedev.stackexchange.com
21
Calculate random points (pixel) within a circle (image)
gamedev.stackexchange.com
17
Can you recommend a good beginners book or project for a young person?
gamedev.stackexchange.com
17
How can I stop looking for keyboard input for a length of time?
gamedev.stackexchange.com
17
Drawing a one pixel wide line in 3D space
gamedev.stackexchange.com
17
C# creating a simple snake game
gamedev.stackexchange.com
17
How can I design good continuous (seamless) tiles?
gamedev.stackexchange.com
16
How can I define a complex collision area on top of a tile map?
gamedev.stackexchange.com
15
How would I implement an endless road the player runs down?
gamedev.stackexchange.com
15
Pattern for performing game actions
gamedev.stackexchange.com
14
Can a 4x4 matrix describe a camera's perspective?
gamedev.stackexchange.com
14
How can I generate floating land masses for a Minecraft-like engine?
gamedev.stackexchange.com
14
MMO Collision detection
gamedev.stackexchange.com
14
Is it possible to construct a cube with fewer than 24 vertices
gamedev.stackexchange.com
13
How could I implement something like Minecraft's crafting grid?
gamedev.stackexchange.com
13
How to continuously find all entities within a radius efficiently?
gamedev.stackexchange.com
12
Graphics Pipeline, how exactly it works and how graphics card interprets it?
gamedev.stackexchange.com
12
I want to make a moddable game. How does this affect my programming language choice?
gamedev.stackexchange.com
12
How can I achieve a good fire effect with alpha blending and particles?
gamedev.stackexchange.com
12
Questions about XNA
gamedev.stackexchange.com
12
Why are textures always square powers of two? What if they aren't?
gamedev.stackexchange.com
12
Global keyboard states
gamedev.stackexchange.com
12
Facilitating XNA game deployments for non programmers
gamedev.stackexchange.com
11
Function for sun movement?
gamedev.stackexchange.com
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