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Top Questions
32
votes
Component-based game object systems in practice
component-based
game-industry
asked Oct 19 '10 at 21:44
gamedev.stackexchange.com
20
votes
C++ multicharacter literal
c++
c
syntax
literals
asked Oct 18 '10 at 16:03
stackoverflow.com
17
votes
Lua, game state and game loop
c++
lua
gameloop
lua-c++-connection
asked Apr 21 '10 at 18:41
stackoverflow.com
12
votes
Puzzle design in Adventure games
game-design
adventure
asked Nov 11 '10 at 19:09
gamedev.stackexchange.com
11
votes
Register Game Object Components in Game Subsystems? (Component-based Game Object design)
c++
architecture
component-based
asked Oct 17 '10 at 16:59
gamedev.stackexchange.com
11
votes
Lua and C++: separation of duties
c++
oop
lua
modularity
lua-c++-connection
asked Apr 20 '10 at 11:01
stackoverflow.com
8
votes
shared_ptr requires complete type; cannot use it with lua_State*
c++
boost
lua
shared-ptr
asked Mar 12 '10 at 15:17
stackoverflow.com
7
votes
Game timings and formats
game-design
asked Oct 24 '10 at 4:01
gamedev.stackexchange.com
6
votes
C++ macro “if class if defined”
c++
macros
preprocessor
asked Apr 20 '10 at 16:56
stackoverflow.com
6
votes
Register C function in Lua table
c++
lua
lua-c++-connection
asked Apr 25 '10 at 22:16
stackoverflow.com
1
2
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Top Answers
15
Puzzle design in Adventure games
gamedev.stackexchange.com
9
Must Dependency Injection come at the expense of Encapsulation?
stackoverflow.com
8
Component-Based System online resources
gamedev.stackexchange.com
7
Huge procedurally generated 'wilderness' worlds
gamedev.stackexchange.com
6
What are the makings of a good Character
gamedev.stackexchange.com
5
What scripting language would you recommend for a C++ game project?
gamedev.stackexchange.com
5
C++ iterate or split UTF-8 string into array of symbols?
stackoverflow.com
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