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Top Questions
32 votes

Component-based game object systems in practice

component-based game-industry asked Oct 19 '10 at 21:44
gamedev.stackexchange.com

20 votes

C++ multicharacter literal

c++ c syntax literals asked Oct 18 '10 at 16:03
stackoverflow.com

17 votes

Lua, game state and game loop

c++ lua gameloop lua-c++-connection asked Apr 21 '10 at 18:41
stackoverflow.com

12 votes

Puzzle design in Adventure games

game-design adventure asked Nov 11 '10 at 19:09
gamedev.stackexchange.com

11 votes

Register Game Object Components in Game Subsystems? (Component-based Game Object design)

c++ architecture component-based asked Oct 17 '10 at 16:59
gamedev.stackexchange.com

11 votes

Lua and C++: separation of duties

c++ oop lua modularity lua-c++-connection asked Apr 20 '10 at 11:01
stackoverflow.com

8 votes

shared_ptr requires complete type; cannot use it with lua_State*

c++ boost lua shared-ptr asked Mar 12 '10 at 15:17
stackoverflow.com

7 votes

Game timings and formats

game-design asked Oct 24 '10 at 4:01
gamedev.stackexchange.com

6 votes

C++ macro “if class if defined”

c++ macros preprocessor asked Apr 20 '10 at 16:56
stackoverflow.com

6 votes

Register C function in Lua table

c++ lua lua-c++-connection asked Apr 25 '10 at 22:16
stackoverflow.com

1 2 next

Top Answers
15
Puzzle design in Adventure games
gamedev.stackexchange.com

9
Must Dependency Injection come at the expense of Encapsulation?
stackoverflow.com

8
Component-Based System online resources
gamedev.stackexchange.com

7
Huge procedurally generated 'wilderness' worlds
gamedev.stackexchange.com

6
What are the makings of a good Character
gamedev.stackexchange.com

5
What scripting language would you recommend for a C++ game project?
gamedev.stackexchange.com

5
C++ iterate or split UTF-8 string into array of symbols?
stackoverflow.com


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