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2d
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comment |
Mouse Aiming Causing Rotation Jitter @Tetrad That was my guess as well, I did move the camera movement code around but it didn't seem to help. It may have just have ended up with slightly different angles because of the positions. |
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May
17 |
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accepted | Move object to position using velocity |
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May
17 |
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revised |
Move object to position using velocity added 140 characters in body |
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May
17 |
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comment |
Move object to position using velocity Thanks. can't believe I missed that. Sorry for being so slow at this today. |
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May
17 |
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revised |
Move object to position using velocity added 17 characters in body |
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May
17 |
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comment |
Move object to position using velocity I'm still messing something up, it slows until the point and then speeds up again in the opposite direction and repeats |
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May
17 |
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revised |
Move object to position using velocity deleted 7 characters in body |
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May
17 |
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comment |
Move object to position using velocity float decelDist = distanceTo / Velocity.magnitude; ? |
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May
17 |
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awarded | Commentator |
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May
17 |
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comment |
Move object to position using velocity @Byte56 That's not quite what I'm looking for. Something i forgot to mention is I can't have a constant Deceleration distance or speed as there is no max velocity. |
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May
17 |
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revised |
Mouse Aiming Causing Rotation Jitter deleted 30 characters in body |
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May
17 |
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revised |
Move object to position using velocity added 17 characters in body |
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May
17 |
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asked | Move object to position using velocity |
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May
10 |
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awarded | Teacher |
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May
4 |
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accepted | Mouse Aiming Causing Rotation Jitter |
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May
3 |
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answered | Mouse Aiming Causing Rotation Jitter |
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May
2 |
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awarded | Editor |
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May
2 |
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revised |
Mouse Aiming Causing Rotation Jitter deleted 489 characters in body |
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May
2 |
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asked | Mouse Aiming Causing Rotation Jitter |
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Apr
1 |
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answered | Transmit message from Bukkit server to IRC with plugin |