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1 answer

Simulate Screen Size in OpenGL and Display Scaled Image

Based on what I had read when I started working on the game that I am currently developing I came to the conclusion that openGL on android was only good if I was doing stuff in 3D. I also came to the …

1 answer

Convolving an image with OpenGL ES on iPhone: possible?

I've googled around a few times, but I have not gotten a straight answer. I have a matrix that I would like to convolve with a discrete filter (e.g. the Sobel operator for edge detection). Is it ...

1 answer

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

Is there any faster way to access the frame buffer than using glReadPixels? I would need read-only access to a small rectangular rendering area in the frame buffer to process the data further in CPU. …

0 answers

OpenGL ES crash on move background, iOS 5.1

I have a little issue about my application iOS. When i'm using the iOS simulator 5.1 ipad/iphone the application is working, but when i use a real iOS device (iPad and iPhone 5.1 too) the application …

36 mins ago
1 answer

Android app: adding background, styles, custom buttons

I am still fairly new to programming in general and android specifically. I am working on an app that currently runs fine and does everything its supposed to do, but its only a skeleton of the app I …

52 mins ago
1 answer

Executing HTTP requests from native code

I have to make HTTP calls from native code (GET and POST requests). Can some one shed some light on this ? I'm not looking for generic JNI solution, I'm looking more like reference implementation ...

1 hour ago
2 answers

OpenGL ES 1.x programmable pipeline

Is it possible to have programmable shaders in OpenGL ES 1.x ? My guess is no from looking at the API, however I would like to know for sure.

1 answer

QML, Qt 4.8: How to enable openGl and Chromeless at the same time?

So here is my main #include <QtGui/QApplication> #include <QtOpenGL> #include <QDeclarativeView> #include <QDeclarativeEngine> #include "mainwindow.h" int main(int argc, char …

1 hour ago
0 answers

OpenGL context selection in wxPython application on linux

I have a wxpython program which uses two separate OpenGL windows (or more specifically two separate tabs in a notebook). Each window has it's own instance of wx.glcanvas.GLCanvas. On MS Windows, the …

2 hours ago
0 answers

OpenGL flickering/damaged with window resize and DWM active

I have a wxWidgets application that has a number of child opengl windows. I'm using my own GL canvas class, not the wx one. The windows share their OpenGL context. I don't think the fact it is ...

0 answers

Show VideoView above GLSurfaceView

I have an OpenGL ES based application, and I'm trying to add a VideoView to the display to play a video over top of the 3D display. The video loads and plays, I can hear the sound, but the the video …

2 hours ago
0 answers

Ti.opengl module installation in titanium

i am trying to install the ti.opengl titanium module: the error that i receive is couldn't find module ti.opengl, my steps: Step1:donwload titanium module, the download gives me a folder named modules …

1 answer

How to use 3d texture in opengl and cg shaders?

I've got a problem with 3d texture mapping. If I have several 2d textures, and I want to build a 3d texture with these 2d textures. What can I do to put all these data together? The function ...

2 hours ago
3 answers

Nested Functions on Android NDK

Is there a way to use nested functions on the the Android NDK? It should be possible, since the NDK uses gcc right? Well I tried defining a function inside main, and the compiler simply doesn't ...

2 answers

is it possible to control frame rate on iOS

I was animating a ball bouncing on the screen moving an UIView by setting its origin property but I found that the movement of the ball was not smooth. I checked the frequency at which drawInRect was …

2 hours ago
4 answers

How to write a file in Raw folder in android

In my task i need to read and write the file in Raw folder. I did the first one to read the file from my project, Now i want to Write the same file. So it easy for me to make any update in that file. …

2 hours ago
1 answer

environment mapping using OpenGL and Cg

I write a program to implement environment mapping using OpenGL and Cg shader language.But the result is not very right.When calculate the color of the model,we will blend the reflection with a decal …

3 hours ago
1 answer

Texture Mapping - Cocos2d/OpenGL ES 1.0

This lightning is really affecting my game's performance because I am constantly adding and removing the lightning, but also each lighting strike is composed of 3 anti aliased lines using: void ...

1 answer

Loading PNG textures for use in Android OpenGL ES1

I'm very new to Android and OpenGL coding (I have previously used ogre3d). I am trying to find an efficient way to load PNG textures. It is currently taking around 8 secs to load 3 512x512 textures …

4 hours ago
0 answers

ANR with NativeActivity on device, but not in the emulator

Here's code for NativeActivity I use: EventLoop::EventLoop(android_app* pApplication) : mApplication(pApplication) {} void EventLoop::run() { int32_t result; int32_t events; ...

4 hours ago
2 answers

Why would it be beneficial to have a separate projection matrix, yet combine model and view matrix?

When you are learning 3D programming, you are taught that it's easiest think in terms of 3 transformation matrices: The Model Matrix. This matrix is individual to every single model and it rotates …

4 hours ago
1 answer

Zooming and swiping with OpenGL ES

I am making a 2D puzzle for iOS and currently I`m trying to implement zooming and scrolling with UIPinchGestureRecognizer. Zooming is done this way: I have a target 2D vector which is a "zooming ...

5 hours ago
1 answer

Why we need to maintain our own matrices to transform Game objects?

First, I think that I don't have complete understanding about 3D/Game maths. But I know C++ and OpenGL basics. Recently i have intergrated NVidia PhysX with OpenGL and worked well. So i can tranform …

2 answers

Tile map/terrain implementation with differing heights of neighbouring tiles

Ahoy! I'm looking for some information about tile maps, or rather, what a specific type of tile map is called. I'm interested in the kind of implementation used in rollercoaster tycoon, or the ...

5 hours ago
1 answer

Compiling Assembly for android

I found an article by Vikram Aggarwal that talks about linking Assembly code into Android's NDK, which even has some example code which shows how to connect the C++ code with Assembly. ( see ...

0 answers

/system/bin/app_process stack corruption detected: aborted ? What is this?

I'm running some native code, and there are many JNI calls Application crashes without a clue on why its crashing except for the message /system/bin/app_process stack corruption detected: aborted in …

6 hours ago
1 answer

Android NDK linking

I am trying to build an android application that calls into a C++ backend. This backend uses ZeroMQ for messaging. Per the android build page on the ZeroMQ guide, I have built a native toolchain of …

1 answer

difference between gl_position and varying variable?

Hi all I am new to OpenGL ES 2.0 . I am confused with gl_position and varying variable both will be the output from vertex shader. varying variable will be passed to fragment shader, what about ...

8 hours ago
1 answer

Android, performance degrading if multiple activities

I have an OpenGL based app, all is working fine so far. The app consists out ouf 2 activities, the main activity containing the OpenGL view and an additional activity that contains a movie player for …

1 answer

Buffers getting corrupted?

I'm trying to write a UI in OpenGL and have run into a problem when I resize a control. As I shrink the panel, the text texture seems to shrink or get corrupted and eventually the buttons do the …

9 hours ago
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